Website powered by

Alison Bio Hazard

Created this character to get back into sculpting, asset production pipeline. Using 3D-Coat for sculpt, retopo, mainly looking at PBR and the PBR sculpt shaders in Coat. These maps were more or less straight from a rough sclulpt so from a distance work ok. Needs more work for close ups. Exporting maps to Marmoset Toolbag 3 for render. Put the model into Mixamo ( just to give the character a bit of movement ) some pinching with the Mixamo Rig.