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3D-Coat

When creating character designs often sketch concepts in 2D, however I also use 3D-Coat to create rapid voxel sketches which I feel give a better overall impression of the design. PBR vertex painting makes it easy and fast to create variations of designs and texture concepts, which can translate quickly into a final game asset.

Images show a selection of sculpts with vert/poly painted colour, spec with shader based normals. Rendered in 3D-Coat and Marmoset.

Character Sculpt

Character Sculpt

Vikings - Character Asset Sculpt

Vikings - Character Asset Sculpt

T450 - sculpt

T450 - sculpt

Cave Troll sculpt

Cave Troll sculpt

Bridge Troll - sculpt

Bridge Troll - sculpt

Orge sculpt

Orge sculpt

Demon Head Sculpt, Retop, Bake, Paint

Demon Head Sculpt, Retop, Bake, Paint

Demon Head Sculpt, Poly Paint

Demon Head Sculpt, Poly Paint

Mutant Sculpt

Mutant Sculpt

Mech Zombie Sculpt

Mech Zombie Sculpt

Mr Blobby (not so friendly version)

Mr Blobby (not so friendly version)

Fishing Troll Sculpt

Fishing Troll Sculpt

Toothy Troll Sculpt

Toothy Troll Sculpt

King Pin - Character Sculpt

King Pin - Character Sculpt